Stressed out? Headache? Here is some Anti Headache for you! Level 6 in Dub Dash with music by DJVI (well-known from Geometry Dash). Enjoy!
About Lars Krecklau
In 2003, I started my studies in computer science at the RWTH University (Aachen, Germany). Although my course of studies contained a broad range of topics ranging from automata theory to web application development, I always put my major focus on computer graphics. After my graduation in 2008, I wanted to further enhance my knowlegde in this domain and thus I decided to make my PhD at the chair of computer graphics and multimedia at the RWTH University supervised by Prof. Leif Kobbelt. My dissertation (The Algorithmic Beauty of Cities) is about interactive modeling and realtime visualization of compact procedural description, since manual content creation is typically the major bottleneck in the films and games industry. In 2013, I finally finished my PhD and took the opportunity of founding Incodra with one of my former colleagues. As a team, we are glad to have taken the chance of developing our first game for iOS devices...
Entries by Lars Krecklau
Here is the official walkthrough of the very first level in Dub Dash: Flying High with music by JiltedGeneration. Enjoy!
We just got the great news, that we get a booth at the apps world germany to present “Why Does It Spin?” and our new game “Wicked World”: https://www.apps-world.net/germany/exhibitors/2156/ Wicked World Why Does It Spin?
Our official launch trailer is here! Lean back, enjoy, and get ready to play the game! Try now: http://try.WhyDoesItSpin.com Play now: http://play.WhyDoesItSpin.com
We’ve just submitted “Why Does It Spin?” to Apple for review. Now, there are only 2 weeks remaining until release… and then?
In this short interview we introduce “Why Does It Spin?” and talk about reasons to be in the app business. Link to the article: Developers from Aachen creating virtual worlds…
Our beta has been released around one week ago. We got a lot of positive feedback so far and the gamers enjoy to discover all the beautiful details in every particular map. As you might know, our game also contains a “Time Attack Mode”, where the player needs to beat the developers. For the beta, […]
The fourth episode is about springs, which allow to change the spinship’s rotation direction. Would you ever enter unknown territory, if the signs around you say you shouldn’t?
Modeling one level in “Why Does It Spin?” is done basically in two steps as explained in one of our previous posts. In this video we demonstrate this map creation process by example and show how easy it is to create a complex map with our level tools in Blender in a few minutes. After […]
From now on, we will weekly post a short video of one gameplay feature in “Why Does It Spin?”. While waiting for the release of the game, you can kill time by watching them. Every particular episode gives more insights into the game and reveals another addicting game concept. We gently start our series with […]
Incodra UG (haftungsbeschränkt)